![]() ![]() Warlords: a new great person type called the Warlord.Civ IV: Warlords includes new civilizations, leaders, units, and wonders that offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination. Paying homage to some of history's greatest military leaders, the expansion delivers six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. All 24 civilisations have a unique building type of their own, though England amusingly gains a stock exchange, while Spain gets a citadel.Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit. In the more modern eras, though, there are no entertaining new novelties. As well as the new trireme unit, there’s a trebuchet, which is ridiculously effective against standing fortifications, allowing you to bash your way through a city’s defences in short order and take out a lot of the defenders at the same time. New features and units are thin on the ground: you get three new World Wonders, including the rather excellent Great Wall (which you can use to keep out hording barbarians), the Temple of Artemis and the University of Sankore, which allows you to tap into Civ IV’s new religious angle, using the power of your religious buildings to increase your religious builders’ capabilities. These short scenarios obviously mean technology development is less extensive: you can do some research, but you can’t develop stealth bombers while you’re trying to win the Seven Years War. The lack of a starting city is made up for by special camp units that are able to generate attack units appropriate to the terrain, and the objective is to destroy all cities, or turn them into vassals, to gain enough victory points within 300 turns. The Genghis Khan scenario is as much fun as it sounds, starting you off with no city of your own, just your Mongol army with which to lay waste to as much of Asia as possible. The lesser-known Peloponnesian Wars between Athens and Sparta gives way to Alexander’s Conquests, The Rise of Rome – in which you can make use of a new trireme – and a great one simply called Vikings, in which you loot and plunder in England and Ireland, ransoming conquered cities, sacking them if you can’t be bothered with the ransoming and amassing a target quantity of gold within 200 turns. The crux of this expansion is the eight new turn-based scenarios based around major historical warmongering nations and events. It keeps things interesting when it comes to invasions too, since a weak civilisation that you’re confident of crushing can suddenly form a vassal relationship and you’ve got a real fight on your hands. This gives a lot more scope for realistic twists to conflicts when a few civilisations have formed vassal relationships on one side, and a few more have networked into a vassal group on the other, minor skirmishes can suddenly snowball into full-scale wars. The AI is pretty good when it comes to making use of vassals, sometimes leading civilisations to enter into a vassal agreement without being conquered first, to give a safety-in-numbers effect.
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